Farming guide

Wizard Alchemy Materials Guide

Materials decide what you can brew. Use this guide to track Magic Power, drop sources, best use, and whether an item is worth keeping.

Last updated: May 17, 2026 Drops and chests

How Materials Work

Materials are the fuel for potions. Most materials add Magic Power, while elemental shards help steer potion elements. Good material management makes potion crafting much more predictable.

All Wizard Alchemy Materials

Wizard Alchemy material table
Material Type Magic Power Source Enemy / Node Best Use Keep or Sell Notes
Blueberry Basic Material 3 Blueberry Bush, Chests Blueberry Bush Starter potion filler Keep early Good for low Magic Power potion targets.
Seagull Egg Basic Material 5 Bird Nest, Chests Bird Nest Starter potion filler Keep early Useful when starter recipes need a small Magic Power bump.
Withered Mushroom Basic Material 4 Mushroom Cluster, Chests Mushroom Cluster Starter potion filler Keep early Common filler for early potion experiments.
Goblin Finger Enemy Drop 15 Knife Goblin, Archer Goblin, Chests Goblins Mid-tier Magic Power total Keep A repeatable mid-game material from goblin routes.
Golden Tooth Enemy Drop 13 Pickaxe Dwarf, Warhammer Dwarf, Chests Dwarves Mid-tier Magic Power total Keep Keep for mid-tier recipes before selling duplicates.
Dwarf Emblem Enemy Drop 12 Pickaxe Dwarf, Warhammer Dwarf, Chests Dwarves Mid-tier Magic Power total Keep Pairs well with other dwarf drops for mid-game crafting.
Ice Shard Elemental Shard N/A Chests Chests Ice potion targeting Keep Used to steer ice potion routes.
Flame Crest Enemy Drop 19 Warhammer Dwarf, Mutant enemies, Dwarf King Dwarves, Mutants, Boss Advanced recipes Keep Worth saving for higher Magic Power potion routes.
Goblin Bone Enemy Drop 21 Knife Goblin, Archer Goblin, Chests Goblins Advanced Magic Power total Keep Useful when early materials no longer reach target values.
Light Shard Elemental Shard N/A Mutant enemies, Chests Mutants, Chests Light potion targeting Keep Used to steer light potion routes.
Dark Shard Elemental Shard N/A Mutant enemies, Chests Mutants, Chests Dark potion targeting Keep Used to steer dark potion routes.
Wind Shard Elemental Shard N/A Chests Chests Wind potion targeting Keep Used to steer wind potion routes.
Fire Shard Elemental Shard N/A Chests Chests Fire potion targeting Keep Used to steer fire potion routes.
Earth Shard Elemental Shard N/A Chests Chests Earth potion targeting Keep Used to steer earth potion routes.
Copper Earring Enemy Drop 30 Mutant enemies, Archer Goblin, Dwarf King Mutants, Goblins, Boss Late-game Magic Power total Keep High-value material for stronger potion targets.
Furnace Core Boss / Rare Drop 43 Mutant enemies, Dwarf King Mutants, Boss Late-game Magic Power total Keep Do not sell until late-game recipe needs are clear.

Material Magic Power

Magic Power is the value a material contributes to potion crafting. Some community resources may call this Magic Score, but this guide uses Magic Power consistently. High Magic Power materials are harder to replace, so avoid selling them until you know your potion plan.

Where to Get Each Material

Starter ingredients come from simple nodes and chests. Enemy drops start filling mid-tier recipes, while bosses and tougher enemies help with late-game Magic Power totals.

Enemy Drops

Early enemies are useful for repeatable materials such as Goblin Finger, Goblin Bone, Golden Tooth, Dwarf Emblem, and Copper Earring. Farm the enemies that match the material gap in your potion recipe.

Boss Drops

Bosses are worth checking when you need high Magic Power materials or better late-game crafting fuel. Do not burn time on boss farming if your current potion target only needs starter materials.

Chest Rewards

Chests are a flexible source because they can fill missing materials and elemental shards. Make chest routes part of your normal farming loop instead of treating them as a bonus only.

Best Early Game Materials

Blueberry, Seagull Egg, and Withered Mushroom are enough to learn the basic crafting flow. Move into enemy drops once you need higher Magic Power targets.

Which Materials to Keep

Keep elemental shards, rare drops, high Magic Power materials, and any ingredient that appears in a potion route you are actively building.

Which Materials to Sell

Sell only low-value duplicates when inventory space matters. If you are unsure, keep the material until you check the potion guide.

More Guides

FAQ

Where do materials come from?

Materials come from gathering nodes, enemies, bosses, and chests. The best route depends on which potion Magic Power target you are chasing.

Should I sell materials?

Sell only low-value duplicates when your inventory is full. Keep rare drops, high Magic Power materials, and elemental shards.

What are elemental shards used for?

Elemental shards help target potion elements such as Ice, Light, Dark, Wind, Fire, or Earth.